[Insane DM ON]Andei pesquisando builds para usar como NPC'S da campanha...ache esse aqui mas não gostei muito. Em todo caso, vou usá-lo como
Minion de algum Boss.
Namis, the Sweet Demilich CR 100
Paragon Human Demilich
Favored Soul 30 / Hierophant 1 / Sorcerer 30 / Archmage 2 / Mystic Theurge 10
Chaotic GoodStr 30 [+10] (10 Base +15 racial +5 inherent)
Dex 234[+112](14 Base +15 racial +5 inherent +200 enhancement)
Con - [+0]
Int 48 [+19] (16 Base +27 racial +5 inherent)
Wis 46 [+18] (14 Base +27 racial +5 inherent)
Cha 250[+120](18 Base +27 racial +5 inherent +200 enhancement)
Hit Points: 74d12+paragon =1776
AC 416 (+112Dex +4size +205natural +73insight +12luck)
Touch 212, Flat 299
Init +122
BAB +42(+27 Epic)
Speed Fly 540ft (perfect)
Fort +39, Ref +151, Will +57
+222 Melee Touch,
Negative Energy, 10d6+40+paralise, /x2
Size Diminutive, skull, 3 000 yrs old
Speaks 20 languages
Skills:(most important)
+107 Concentration (77)
+608 Spellcraft (77)
+106 Knowledge (arcane) (77)
+106 Knowledge (religon) (77)
Feats (8 non-epic, 35 epic, +2paragon)
-Skill Focus (Spellcraft)
-Spell Penetration
-Epic Spell Penetration
-Extend Spell
-Persistent Spell
-Maximise Spell
-Empower Spell
-Quicken Spell
-Intensify Spell
-Craft Wondrous Item
-Craft Epic Wondrous Item
-Epic Spellcasting
-Metamagic Alactrity
-Improved Spell Capacity x9
-Improved Metamagic x2
-Spell Knowledge x 10
-Permanent Emanation(Freezing Aura)
Demilich Traits
-Abilities +10 Int Wis Cha (+2 from lich)
-AC +5natural +HD insight
-Trap the Soul (Fort part(4neg lvl) DC 10+HD+Cha+13)
-Fear Aura
-Paralyzing Touch (Fort neg DC 10+HD+Cha+13)
-Spell-like Abilities
At will - alter self, astral projection, create greater undead, death knell, enervation, greater dispelling, harm, summon monster I-IX, telekinezis, wierd
2/day - greater planar ally
All DC 10+HD+Cha
-Magic Immunity
-Phylactery Transference
-Undead Traits
-cold, electricity, polymorph, mind-affecting effects immunity
-Turn Resistance +20
-DR 15/epic and blundgeoing
-acid, fire, sonic resistance 20
-racial +20 to Hide, Listen, Move Silently, Search, Sense Motive, Spot
-Blinding Speed, Tenacious Magic(any), Automatic Quicken Spell
Paragon Traits
-Abilities +15 all
-Triple Speed
-AC +12 insight +12 luck +5 natural
-Attack+25 luck damage +20 luck
-SA +13 insight +15 caster lvl
-ST +10 insight
-3/day - greater dispelling, haste, see invisibility
-fire and cold res. 10
-DR 10/epic
-SR CR+10
-fast healing 20
-skills +10 competence
-2bonus feats
-LA +15
Sorcerer Abilities
-Familiar(Raven)
-Familiar Spells
-Polymorph Any Object 1/day
-Greater Teleport 1/day
-Caster Level 57
Archmage Abilities
-Mastery of Shaping
-Mastery of Elements
Favored Soul Abilities (It's a spontaneus casting cleric)
-Deity's Weapon Focus
-Deity's Weapon Specialization
-Energy Resistance (10 sonic, 20 acid, 30 electricity)
-Wings
-DR 14/cold iron
-Divine Gift (2x Damage Reduction)
-Caster Level 55
Hierophant
-Divine Reach
Sorcerer Spells
SR CL check +63
Spells/day: 6/36/36/36/36/35/34/35/34/34/29/29/29/28/28/28/28/27/27
Spells Known: 9/5/5/4/4/4/3/3/3/3 +18 bonus
0 = Detect Magic, Read Magic, Dancing Lights, Ghost Sound, Message, Mending, Arcane Mark, Prestidigitation, Open/Close
1 = Enlarge Person, Magic Missle, Identify, Know Protections, Protection From Evil
2 = Spectral Hand, Shatter, Misdirection, Detect Thoughts, Lion's Charge
3 = Shrink Item, Haste, Nondetection, Blindsight, Hammer of Righteousness
4 = Evard's Black Tentacles, Dimensional Anchor, Greater Invisibility, Charm Monster, Dancing Chains
5 = Dismensional Lock, Telekinesis, Magic Jar, Ghostform, Rary's Telepathic Bond
6 = True Seeing, Disintegrate, Starmantle, Prismatic Eye, Wages of Sin, Energy Transformation Field
7 = Reality Maelstrom, Greater Scrying, Greater Teleport, Simbul's Spell Sequencer, Constricting Chains
8 = Polar Ray, Moment of Prescience, Mind Blank, Polymorph Any Object, Last Judgement, Great Shout, Simbuls Skeletal Deliquescence
9 = Shades, Gate, Shapechange, Energy Drain, Time Stop, Mordankeinen's Disjunction, Prismatic Sphere, Elministers Effulgent Epuration, Black Blade of Disaster, Elminister's Evasion
Favored Soul Spells
SR CL check +61
Spells/day: 6/36/36/36/36/35/34/35/34/34/29/29/29/28/28/28/28/27/27
Spells Known: 9/6/6/6/6/6/6/6/5/4 +2 bonus
0 = Create Water, Cure/Inflict Minor Wounds, Detect Magic, Detect Poison, Read Magic, Light, Mending, Purify Food and Drink
1 = Divine Favor, Remove Fear, Shield of Faith, Conviction, Sanctuary, Sign
2 = Calm Emotions, Shatter, Zone of Truth, Align Weapon, Silence, Gentle Repose
3 = Delay Death, Wind Wall, Bestow Curse, Stone Shape, Magic Circle against Evil, Close Wounds
4 = Death Ward, Freedom of Movement, Divine Power, Tongues, Dimensional Anchor, Imbue with Spell Ability
5 = Energetic Healing, Revivify, True Seeing, Break Enchantment, Greater Command, Hallow
6 = Heal, Geas/Quest, Find the Path, Blade Barrier, Undeath to Death, Animate Objects
7 = Holy Word, Greater Restoration, Regenerate, Repulsion, Refuge, Shield of the Archons
8 = Antimagic Field, Create Greater Undead, Discern Location, Symbol of Death, Dimensional Lock
9 = Miracle, Storm of Vengeance, True Resurrection, Mass Heal, Sublime Reverly, Sanctify the Wicked
Epic Spells: 14/day
"Manuals Substitution" DC 0
Fortify(DC17) addtitional +4 to ability(+
permanent(x5) increase casting time by 10minutes and 53 days (-126)
Effect:Gives a permanent +5 inherent bonus to one ability score.
"You have 1d10 days to find them!" DC 0
Reveal(DC19) Transport(DC27) interplanar(+4) quick+no comp(+32) contingent(+25) 107d6 backlash(-107)
Effect:When Demilich is destroyed each Soul Gem is instantly teleported into completely random location somewhere in the multiverse, only demilich knows where.
"Create Superior Living Vault" DC 499
As Living Vault except increase SR to 120(+190) no DR and mitigating factors: 100day cast(-220) 140d6 backlash(-140)
Effect:Creates Living Vault except that it has SR 120 and no DR.
"Ability Booster" DC 581
Fortify(DC17) additional +199 to ability(+398) increase duration by 1100%(+22) increase casting time by 10 min(-20) +82 CL to resist dispel(+164)
Effect:Gives +200 enhancement bonus to one ability score for 240 hours (10 days).
"Supreme Dispelling" DC 613
Dispel(DC19) +390 CL (+390) quick+no comp(+32) 20ft radius area(+12) increase area by 400%(+16) +72 CL to resist dispel(+144)
Effect:Counters, dispels and suppresses magic (+400 dispel check) in 100ft radius area. Quickened.
"AC Booster" DC 572
Armor(DC14) additional +196(392) increase duration by 1100%(+22) +82 CL to resist dispel(+164) increase casting time by 10 min(-20)
Effect:For 240h(10days) gives +200 armor or natural armor bonus to AC or +40 bonus from any other type.
"Total Anihilation" DC 601
Heal(DC25)x2 Destroy(DC29) Reveal(DC19) Transport(DC27) quick+no comp(+32) DC +200(+400) +22 CL vs SR(+44)
Effect:Target is reduced to 1d4hp, dealt 20d6 damage and teleported to the core of the planet, if the target was living, caster is healed(as he drains creatures life energy).
"Freezing Aura" DC 618
Energy(DC19) +48d6(+96) increase area by 900%(+36) increase die to d20 (+40) Transport(DC27) slow(-4) DC 140(+280) CL vs SR +62(+124)
Effect:You or touched object emanates(100ft) cold dealing 50d20(av.525) and slowing hostile creatures.
Equipment:
Soul Gems - 960 000gp - 38 400xp
Superior Living Vault contains:
Phylactery - 120 000gp - 4 800xp
Ring of Spellcraft +500 - 250 000 000gp
Amulet of Psionic Foresight - 256 000gp
Rod of Excellent Magic x6(all used) - 3 900 000gp
Rod of Excellent Magic x6 - 3 900 000gp
Epic Spell Development(total DC3484) - 31 356 000gp
Total used - 289 592 000gp - 43 200xp
Não precisam se preocupar, é só um minion.
[/Insane DM ON]